StarCraft improved on its predecessor Warcraft II, which showcased two quite related playable factions, by introducing asymmetry among the units and systems accessible to its 3 races (Protoss, Terran, and Zerg). This asymmetry was similar to that pioneered in the lesser-recognised 1996 SSI launch War Wind. The unit types accessible https://jaidenuq1xq.total-blog.com/not-known-factual-statements-about-starcraft-55122762